The name Orcäbn Nabÿh Cewkez is derived from the Tauric language, as Orcäbn Nabÿh Cewkez was founded by Nrê Prodger, who was culturaly Tauric.
Climate
Orcäbn Nabÿh Cewkez has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing -4°C (25°F). Orcäbn Nabÿh Cewkez receives an average of 182 cm/y (71 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Orcäbn Nabÿh Cewkez covers an area of nearly 28 km2 (11 mi2), and an average elevation of 2292 m (7519 ft) above sea level.
Overview
Orcäbn Nabÿh Cewkez was founded durring the early 12th century in summer of the year 1141, by Nrê Prodger. The establishment of Orcäbn Nabÿh Cewkez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Orcäbn Nabÿh Cewkez's construction back out of the project. Nrê Prodger pushed on reguardles, and Orcäbn Nabÿh Cewkez was finished, but starts off as a terible place to live.
Orcäbn Nabÿh Cewkez was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Orcäbn Nabÿh Cewkez is no diffrent. The metropolis's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Orcäbn Nabÿh Cewkez is buildings are arranged arround a single restrictive paverstone mainstreet with many smaller streets branching off of it which gives the metropolis a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The lakeside metropolis is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the metropolis's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Orcäbn Nabÿh Cewkez's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Orcäbn Nabÿh Cewkez's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Orcäbn Nabÿh Cewkez has the unmistakable air of a metropolis on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Orcäbn Nabÿh Cewkez ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the metropolis is drifting down the stream of history as it dries up. Everywhere about the metropolis one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the metropolis places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Orcäbn Nabÿh Cewkez possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Orcäbn Nabÿh Cewkez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Orcäbn Nabÿh Cewkez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Orcäbn Nabÿh Cewkez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Orcäbn Nabÿh Cewkez's parks.
Orcäbn Nabÿh Cewkez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Orcäbn Nabÿh Cewkez.
Orcäbn Nabÿh Cewkez has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Orcäbn Nabÿh Cewkez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Orcäbn Nabÿh Cewkez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Orcäbn Nabÿh Cewkez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Orcäbn Nabÿh Cewkez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Orcäbn Nabÿh Cewkez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Orcäbn Nabÿh Cewkez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Orcäbn Nabÿh Cewkez's public wards, blessings, and other arcane systems.
Orcäbn Nabÿh Cewkez has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Orcäbn Nabÿh Cewkez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Metropolis. Orcäbn Nabÿh Cewkez's grid is powered by a god's will and kindness.
Orcäbn Nabÿh Cewkez possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Orcäbn Nabÿh Cewkez has a first rate hospital which caters to anyone in need of long term medical care.
Orcäbn Nabÿh Cewkez has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Orcäbn Nabÿh Cewkez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Orcäbn Nabÿh Cewkez's natural decorations nor waterways.
Orcäbn Nabÿh Cewkez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Orcäbn Nabÿh Cewkez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Orcäbn Nabÿh Cewkez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Orcäbn Nabÿh Cewkez is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
One or more crime bosses have a powerful influence within Orcäbn Nabÿh Cewkez. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Orcäbn Nabÿh Cewkez's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Orcäbn Nabÿh Cewkez yeast remains dormant.
The Gremlin near Orcäbn Nabÿh Cewkez are known to be quite timid.
Orcäbn Nabÿh Cewkez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Augury energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Eyom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6088
Farmers: 9608
Farm Laborer: 15372
Hunters: 9918
Milk Maids: 7320
Ranchers: 3967
Ranch Hands: 8911
Shepherds: 8784
Farmland: -494267 m2
Cattle and Similar Creatures: 768649
Poultry: 9223797
Swine: 614919
Sheep: 30745
Goats: 6149
Horses, Mounts, and Beasts of Burden: 307459
Craftsmen
Arms and Toolmakers: 6541
Blacksmiths: 7883
Bookbinders: 3660
Buckle-makers: 4099
Cabinetmakers: 7150
Candlemakers: 10602
Carpenters: 10422
Clothmakers: 8309
Coach and Harness Makers: 3270
Coopers: 7499
Copper, Brass, Tin, Zinc, and Lead Workers: 4072
Copyists: 2820
Cutlers: 2605
Fabricworkers: 7150
Farrier: 18633
Furriers: 1970
Glassworkers: 11387
Gunsmiths: 6339
Harness-Makers: 2928
Hatters: 5746
Hosiery Workers: 2211
Jewelers: 3493
Leatherwrights: 8091
Locksmiths: 3169
Matchstick makers: 5040
Musical Instrument Makers: 4588
Painters, Structures and Fixtures: 3992
Paper Workers: 4270
Plasterers: 4099
Pursemakers: 4880
Roofers: 3341
Ropemakers: 3202
Rugmakers: 2956
Saddlers: 5801
Scabbardmakers: 7234
Scalemakers: 3341
Scientific, Surgical, and Optical Instrument Makers: 1958
Sculptors, Structures and Fixtures: 2928
Shoemakers: 2985
Soap and Tallow Workers: 10788
Tailors: 21204
Tanners: 4045
Upholsterers: 4521
Watchmakers: 4099
Weavers: 9608
Whitesmiths: 2583
Merchants
Adventuring Goods Retellers: 2135
Arcana Sellers: 2150
Beer-Sellers: 4270
Booksellers: 4880
Butchers: 7499
Chandlers: 7883
Chicken Butchers: 8198
Entrepreneurs: 3121
Fine Clothiers: 8309
Fishmongers: 7883
Florists: 1874
Potion Sellers: 5394
Resellers: 11825
Spice Merchants: 4270
Wine-sellers: 6405
Wheelwright: 4730
Woodsellers: 2956
Service workers
Bakers: 20497
Barbers: 13083
Coachmen: 4455
Cooks: 11387
Doctors: 6211
Gamekeepers: 4588
Grooms: 2846
Hairdressers: 10602
Healers: 8198
Housekeepers: 8309
Housemaids: 13975
House Stewards: 8091
Inns: 2956
Laundry maids: 6149
Maidservants: 10980
Nursery Maids: 5693
Pastrycooks: 10248
Restaurateur: 13367
Tavern Keepers: 13975
Specialized Laborer
Ashworkers: 4423
Bleachers: 2846
Chemical Workers: 1767
Coal Heavers: 6149
In-Town Couriers: 6987
Long Haul Couriers: 7150
Dockyard Workers: 5912
Gas Workers: 1514
Hay Merchants: 2540
Leech Collectors: 8423
Millers: 7150
Miners: 7150
Oilmen and Polishers: 4730
Postmen: 6541
Pure Finder: 3916
Skinners: 9316
Sugar Refiners: 1787
Tosher: 4521
Warehousemen: 10980
Watercarriers: 6757
Watermen, Bargemen, etc.: 9042
Skilled Laborers
Accountants: 3819
Alchemist: 4623
Clerk: 6541
Dentists: 3014
Educators: 8660
Engineers: 4211
Gardeners: 3105
Mages: 2329
Plumbers: 3270
Pharmacist: 3534
Professors: 1348
Scientists: 2294
Wizards: 1313
Civil Servants
Adventurers: 3014
Bankers: 4300
Civil Clerks: 7150
Civic Iudex: 3534
Consultants: 2009
Exorcist: 6987
Fixers: 3704
Kami Clerk: 5970
Landlords: 6088
Lawyers: 3682
Legend Keepers: 4959
Militia Officers: 23650
Monks, Monastic: 8540
Monks, Civic: 8784
Historian, Oral: 6987
Historian, Textual: 3660
Policemen, Sheriffs, etc.: 6987
Priests: 14640
Rangers: 4330
Rat Catchers: 4623
Scholars: 4730
Spiritualist: 5590
Slayers: 1693
Storytellers: 11602
Military Officers: 11387
Cottage Industries
Brewers: 9042
Comfort Services: 10602
Enchanters: 3534
Herbalists: 3493
Jaminators: 9918
Needleworkers: 10980
Potters: 5040
Preserve Makers: 8091
Quilters: 4521
Seamsters: 15372
Spinners: 9316
Tinker: 3341
Weaver: 7883
Artists
Actors: 3306
Architects: 1224
Bards: 4804
Costumers: 1830
Dancers: 3575
Drafters: 1983
Engravers: 2440
Fine Furniture Carpenters: 1499
Glaziers: 3236
Inlayers: 2956
Musicians: 8540
Painters, Art: 1568
Playwrights: 3236
Sculptors, Art: 2627
Wood Carvers: 9918
Writers: 12298
Produce Industries
Butter Churners: 12298
Canners: 9316
Cheesmakers: 11387
Ice Merchants: 1372
Millers: 6683
Picklers: 5394
Smokers: 3749
Stockmakers: 3341
Tobacconists: 4880
Tallowmakers: 7320
1168959 of Orcäbn Nabÿh Cewkez's population work within a Foundational Occupation.
63880 work in Agriculture
267512 work as Craftsmen
93782 work as Merchants
175610 work as Service Workers
119601 work as General Laborers
48061 work as Skilled Laborers
168600 work as Civil Servants
101133 work in Cottage Industries
65040 work as Artists
65740 work in Produce Industries
1813403 of Orcäbn Nabÿh Cewkez's population do not work in a formal occupation, but do contribute to the local economy. 92237 (3%) are noncontributers.
Points of Interest
POI
History
The the a church of Wild Magic, an a church imbued with great amounts of Wild Magic energies was created near Orcäbn Nabÿh Cewkez by in time immemorial, reportedly some time during the late 2nd century.